using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class GameEventsManager : MonoBehaviour
{
    public static GameEventsManager Instance { get; private set; }

    public SunChangedEvent SunChangedEvent;

    private void Awake()
    {

        Instance = this;
        print("SunChangedEvent");
        SunChangedEvent = new SunChangedEvent();

    }

}
